Wesnoth logo
Wesnoth Units database

Red Mage

(image) (image)

Upon the successful culmination of their apprenticeship, a mage is stripped of the brown robes of an apprentice and given the ruddy cloak of a master. The significance of this change is often lost on the peasantry, who mistakenly title Master Magi as ‘Red Magi E Likewise, the symbolism of the change in colors is often mistaken to signify the mage’s ability to seemingly conjure fire from nothing but thin air, a trick which, although undeniably useful, is viewed by the magi themselves as a crass application of their hard-won knowledge.

Though physically frail, and untrained as warriors, the ‘Red Magi Ehave a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from: Mage
Advances to: Arch Mage Silver Mage
Cost: 40
HP: 42
Movement: 5
XP: 100
Level: 2
Alignment: neutral
IDRWRed Mage
Abilities:

Attacks (damage - count)

(image)staff
melee
6 - 2
impact
(image)fireball
ranged
8 - 4
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold0% (icon) arcane20%
 
(portrait)
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%